To save time I decided to experiment with a couple of props by converting them to controllable blueprints. Lots of fun to create, and it really did help to construct the scene more quickly.
This project is the beginning of a journey to focus down and improve my skills in creating 3D environments. Under the fantastic tuition of Jeremy Cerisy and Lucien Gillonnier, I've been able to actively reset, start from the basics and gain a much better understanding of what it takes to set the quality bar higher.
https://www.artstation.com/jcerisy
https://www.artstation.com/luciengillonnier
Built in Unreal Engine, meshes created in Blender, textured using a mixture of Substance 3D Designer and Substance 3D Painter, plus a few custom blueprints to streamline construction.
Overall this has been a fantastic opportunity to work with industry professionals, and create something with a new and more positive perspective. Tremendous thanks to Jeremy and Lucien plus the awesome folks over at TheBaseMesh for their great feedback and encouragement.